What a game designer learned from an architect + what an architect learned from a game designer. With N. Pozzi & E. Zimmerman, artists presented during Joue le jeu/ Play Along.
Lecture in English.
Nathalie Pozzi is an architect whose projects cross the boundaries of art installation, architecture, and landscape. Trained in Venice, Stockholm and Helsinki, Pozzi explores the classical design of space and light and the elegant use of materials, while also incorporating social and ethnographic elements into her work. Her projects expand the possibilities of architecture from building beautiful structures into a global and cultural act. Recent work with game designer Eric Zimmerman involves the creation of large-scale physical games, including Starry Heavens, exhibited at the Museum of Modern Art in New York City in 2011.
Eric Zimmerman is a veteran game designer and scholar. He has worked in the industry for nearly 20 years, including running his own company Gamelab for a decade. His work ranges from award-winning commercial games, such as Diner Dash, an online hit that helped invent casual games, to educational work such as Gamestar Mechanic, an online site that lets kids create games, to more experimental projects such as Leela, a game about mediation and play created with Deepak Chopra for the Xbox Kinect. Eric is a founding faculty at the NYU Game Center where he currently teaches. His diverse activities have made him one of the New York Observer’s “Power Punks,” one of Interview Magazine’s “30 To Watch,” one of International Design Magazine’s “ID 40” influential designers and one of The Hollywood Reporter’s “Digital 50” along with Steven Spielberg and Will Wright.